Creative Coders
As part of the implementation process, an ambitious and cohesive medium-term planning demonstrating the progression of core knowledge (substantive) and skills (disciplinary) pupils will acquire in their study of computing in each year group will be curated. The medium-term plan will feature an overarching enquiry question which will map out the learning journey of pupils including their extended experiences and learning outcomes. The medium-term plan will be translated into child-friendly enquiry questions which will guide the learning journey of the pupils. Impact of this implementation process will include clear and precise triangulation between the medium-term plans, pupils' learning (as seen during learning observations), extended learning experiences and pupils’ books.
Tech-Savvy Tots - EYFS
The Early Years Foundation Stage (EYFS) continues to integrate technology both within the classroom and in outdoor settings as a valuable tool for learning. In today’s digital age, children are starting to recognize that a tablet is not merely a toy; it is also a powerful resource that can significantly enhance their everyday lives. Through engaging activities, such as designing their own paper devices, children gain hands-on experience with concepts related to technology and creativity. Additionally, they are encouraged to safely navigate and use the various technological devices available in the classroom.
Tech-Savvy Spellers - KS1
The Early Years Foundation Stage (EYFS) continues to integrate technology both within the classroom and in outdoor settings as a valuable tool for learning. In today’s digital age, children are starting to recognize that a tablet is not merely a toy; it is also a powerful resource that can significantly enhance their everyday lives. Through engaging activities, such as designing their own paper devices, children gain hands-on experience with concepts related to technology and creativity. Additionally, they are encouraged to safely navigate and use the various technological devices available in the classroom.
Lego-Tastic Art Techs - LKS2
In Years 3 and 4, we successfully completed a year of using tablets intensively every day. In LKS2 students are using the tablets not only for learning but also as a way to document their progress in more than half of our activities. The children are familiar with their logins and quickly learn to use new apps, applying skills they acquired in basic iOS applications. During our ART week, Year 4 used Canva to create artwork inspired by the "Electric Dreams" exhibition we visited at the beginning of the term. Additionally, we used LEGO WeDo to program the vehicles we made in Design Technology (DT) so they could move.
Creative Coders - UKS2
Pupils in years 5 and 6 are using codecombat.com/play where they are writing codes, to complete a task. To create their own moving images and games, they use scratch 3.0. They also used Canva to design flowers that aid in pollination, helping bees to pollinate the world. There is definitely room for improvement, ensuring that students are well-equipped for today's world where programming is more and more important.